Combat Encounter & Wave Balancer
A downloadable tool
# Combat Encounter & Wave Balancer
Design combat encounters before spending hours playtesting them.
Combat Encounter & Wave Balancer is a lightweight offline tool for game developers who want to model enemy waves, combat pressure and player survivability.
Define your player, base enemy and wave scaling, then instantly see how the encounter evolves from the opening wave to the final boss.
## What it calculates
- Enemy count per wave
- Enemy HP scaling
- Enemy damage scaling
- Total enemy HP
- Incoming DPS
- Effective incoming DPS
- Clear time
- Estimated damage taken
- Player HP remaining
- Survival margin
- Combat pressure score
- Difficulty jumps
- Dangerous waves
- Lethal waves
- Encounter duration
- Peak incoming DPS
## Encounter Audit
Get an immediate overview of the full encounter:
- Encounter Duration
- Total Enemy HP
- Hardest Wave
- First Danger Wave
- Largest Difficulty Spike
- Worst Survival Margin
- Peak Incoming DPS
- Dangerous Waves
## Automatic Balance Analysis
The tool automatically highlights potential problems such as:
- player defeat before the encounter ends;
- dangerous survival margins;
- excessive pressure growth;
- sudden difficulty spikes;
- boss waves that create extreme jumps;
- combat phases that take too long to clear.
Instead of only showing numbers, the Quick Analysis turns the model into practical balancing observations.
## Final Boss Mode
Optionally turn the last wave into a boss encounter.
Adjust:
- Boss HP multiplier
- Boss damage multiplier
and immediately see how the finale changes the encounter curve.
## Three starting presets
- Casual
- Balanced
- Punishing
Every value remains fully editable.
## Encounter Visualization
The built-in chart tracks:
- Pressure Score
- Incoming DPS
- Survival Margin
across every wave.
Click any row in the progression table to inspect that wave in detail.
## Export & Workflow
- Save settings locally
- Export JSON
- Export CSV
- Copy a readable encounter report
- Reset to default settings
JSON exports use common combat-oriented field names to support future Game Balancing Toolkit workflows.
## 100% offline
No installation.
No account.
No server.
No external library.
No data uploaded.
Download the ZIP, extract it, then open `index.html` in a modern browser.
## Included files
- index.html
- README.md
- USER_GUIDE.html
- LICENSE.txt
The user guide explains every parameter, calculation, warning, export and limitation of the model.
## Part of the Game Balancing Tools series
Designed as a complete standalone tool while remaining compatible with a broader balancing workflow.
A Weapon DPS tool can provide player damage assumptions.
An Enemy Difficulty tool can help define enemy stats.
Combat Encounter & Wave Balancer then combines those values into complete multi-wave encounters.
Each tool works independently.
| Published | 3 days ago |
| Status | Released |
| Category | Tool |
| Author | PointClair |
| Genre | Role Playing, Simulation |
| Tags | balancing, Boss battle, combat, enemies, Game Design, game-development |
| AI Disclosure | AI Assisted, Code |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:


